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RENDER: WEBGL2_CORE
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PHYSICS: CLOTHSIMRAYTRACING: OFF

Digital
Draping

Simulate fabric fall and light interaction on 3D meshes. Move beyond flat previews to volumetric validation.

VERTICES
45,200

Supported Meshes

Scarf (90x90)
.GLB / .OBJ
Shawl (Long)
.GLB / .OBJ
Fabric Roll
.GLB / .OBJ
Cushion
.GLB / .OBJ

Mockup sign-off after landed cost is clear

  • Lock landed cost in the calculator

    Combine price per meter/m²/kg, waste % and piece count in the Fabric Cost Calculator. Align oz/yd² mill quotes with the GSM converter, then copy summary into purchasing notes.

  • Upload approval designs to Mockup Studio

    Once cost and meter need are clear, move the same repeats into Mockup Studio as PNG/JPEG. Follow scale/rotate steps in the mockup guide — buyer approval should precede PO signature.

  • Validate collection cost with a mockup pack

    For multiple designs or colorways, batch mockups into one buyer pack. Landed cost per piece comes from this calculator; visual sign-off from Mockup — together they cut PO risk.

Fabric weight prep before buyer mockup sign-off

  • Lock weight in the tech pack and cost sheet

    Convert oz/yd² quotes to g/m² in this tool and paste into the GSM field on the Fabric Cost Calculator. Roll-weight estimates and landed cost should sit on the same PO line — wrong weight skews mockup scale.

  • Pick mesh and drape for the GSM

    Heavy GSM drapes differently on scarf vs tee templates. Choose the template in Mockup Studio after weight lock-in — lighter fabrics show fine motifs more cleanly; heavier fabrics need wider repeats for natural drape.

  • Render photoreal mockups after cost is clear

    Once landed cost and waste % are locked, upload the same repeats into Mockup Studio as PNG/JPEG. Buyer approval should precede PO signature — follow scale/rotate steps in the mockup guide.